characters = {
	# Leaders
	KAZ_Bauryzhan_Momyshuly = {
		name = KAZ_Bauryzhan_Momyshuly
		portraits = {
			civilian = {
				large = "gfx/leaders/KAZ/Portrait_Kyzylorda_Bauryzhan_Momyshuly.dds"
				small = "GFX_idea_KAZ_minister_Bauryzhan_Momyshuly"
			}
			army = {
				large = "gfx/leaders/KAZ/Portrait_Kyzylorda_Bauryzhan_Momyshuly.dds"
				small = "GFX_idea_KAZ_minister_Bauryzhan_Momyshuly"
			}
		}

		country_leader = {
			desc = "POLITICS_BAURYZHAN_MOMYSHULY_DESC"
			expire = "1999.1.1.1"
			ideology = communist_national_communism_subtype
			id = -1
		}

		field_marshal = {
			traits = { war_hero brilliant_strategist inspirational_leader organizer }
			skill = 4
			attack_skill = 4
			defense_skill = 3
			planning_skill = 4
			logistics_skill = 2
			legacy_id = 3491
		}
	}

	# Ministers
	KAZ_Sagadat_Nurmagambetov = {
		name = KAZ_Sagadat_Nurmagambetov
		portraits = {
			civilian = {
				large = "gfx/leaders/KAZ/Portrait_Kyzylorda_Sagadat_Nurmagambetov.dds"
				small = "GFX_idea_KAZ_minister_Sagadat_Nurmagambetov"
			}
			army = {
				large = "gfx/leaders/KAZ/Portrait_Kyzylorda_Sagadat_Nurmagambetov.dds"
				small = "GFX_idea_KAZ_minister_Sagadat_Nurmagambetov"
			}
		}
		corps_commander = {
			traits = { inflexible_strategist war_hero organizer }
			traits = { trait_cautious infantry_leader }
			skill = 2
			attack_skill = 1
			defense_skill = 3
			planning_skill = 1
			logistics_skill = 2
			legacy_id = 3492
		}

		advisor = {
			slot = head_of_government
			idea_token = KAZ_Sagadat_Nurmagambetov_hog
			allowed = { original_tag = KAZ }
			traits = {
				head_of_government
				hog_respected_war_hero
			}
			ledger = civilian
			cost = -1
			can_be_fired = no
			ai_will_do = { factor = 0 }
		}
	}

	KAZ_Ismail_Yusupov = {
		name = KAZ_Ismail_Yusupov
		portraits = { civilian = { small = "GFX_idea_KAZ_minister_Ismail_Yusupov" } }
		advisor = {
			slot = foreign_minister
			idea_token = KAZ_Ismail_Yusupov_for
			allowed = { original_tag = KAZ }
			traits = {
				foreign_minister
				for_general_staffer
			}
			ledger = civilian
			cost = -1
			can_be_fired = no
			ai_will_do = { factor = 0 }
		}
	}

	KAZ_Dinmukhamed_Kunayev = {
		name = KAZ_Dinmukhamed_Kunayev
		portraits = { civilian = { small = "GFX_idea_KAZ_minister_Dinmukhamed_Kunayev" } }
		advisor = {
			slot = economy_minister
			idea_token = KAZ_Dinmukhamed_Kunayev_eco
			allowed = { original_tag = KAZ }
			traits = {
				economy_minister
				eco_mixed_economy
			}
			ledger = civilian
			cost = -1
			can_be_fired = no
			ai_will_do = { factor = 0 }
		}
	}

	KAZ_Rakhimzhan_Qoshqarbaev = {
		name = KAZ_Rakhimzhan_Qoshqarbaev
		portraits = {
			civilian = {
				large = "gfx/leaders/KAZ/Portrait_Kyzylorda_Rakhimzhan_Qoshqarbaev.dds"
				small = "GFX_idea_KAZ_minister_Rakhimzhan_Qoshqarbaev"
			}
			army = {
				large = "gfx/leaders/KAZ/Portrait_Kyzylorda_Rakhimzhan_Qoshqarbaev.dds"
				small = "GFX_idea_KAZ_minister_Rakhimzhan_Qoshqarbaev"
			}
		}
		corps_commander = {
			traits = { infantry_officer skilled_staffer	}
			skill = 2
			attack_skill = 1
			defense_skill = 1
			planning_skill = 2
			logistics_skill = 3
			legacy_id = 3494
		}

		advisor = {
			slot = security_minister
			idea_token = KAZ_Rakhimzhan_Qoshqarbaev_sec
			allowed = { original_tag = KAZ }
			traits = {
				security_minister
				sec_man_of_the_people
			}
			ledger = civilian
			cost = -1
			can_be_fired = no
			ai_will_do = { factor = 0 }
		}
	}

	# Commanders
	KAZ_Serikkazy_Bekbosunov = {
		name = KAZ_Serikkazy_Bekbosunov
		portraits = {
			army = {
				large = "gfx/leaders/KAZ/Portrait_Kyzylorda_Serikkazy_Bekbosunov.dds"
				small = "GFX_idea_KAZ_minister_Serikkazy_Bekbosunov"
			}
		}
		corps_commander = {
			traits = { trait_reckless trickster }
			skill = 3
			attack_skill = 3
			defense_skill = 2
			planning_skill = 3
			logistics_skill = 2
			legacy_id = 3493
		}
	}

	KAZ_Mao_Anying = {
		name = KAZ_Mao_Anying
		portraits = {
			army = {
				large = "gfx/leaders/KAZ/Portrait_Kyzylorda_Mao_Anying.dds"
				small = "GFX_idea_KAZ_minister_Mao_Anying"
			}
		}
		corps_commander = {
			traits = { bearer_of_artillery trait_engineer }
			skill = 2
			attack_skill = 3
			defense_skill = 1
			planning_skill = 1
			logistics_skill = 2
			legacy_id = 3495
		}
	}
}
